killz4food
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Post by killz4food on Sept 7, 2012 16:08:18 GMT -8
Ok so I want a code that is like a comabt system. Say someone wanted to fight someone. Then they would hit a generating button that would be on a side bar. It would spit out a code (and it would have to be randomly generated) and the person would put it into their post. Then after a refresh there would be a number in a little box. The person would put that number into a box and it would tell them the stats for that number. like so;
"Bobby swings at Bill. 0012 Left thigh, -2 hp"
Is there already one? If so can I get a link. If not, how long do you think it will take. I want to make my site public by the end of the month.
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Post by Wormopolis on Sept 7, 2012 19:46:48 GMT -8
you almost described the Fight Club project in detail there... you been peeking at my notes?
here is the current plan for fight club:
there will be a list of "moves" that a player can do. they include both attack and defense moves. each move is classified as to which "zone" it applies to. example would be "left hook" which would be classified as a "high attack". then there is a matrix array that defines what happens when 2 moves occur. you define what happens when a "high attack" and a "low defense" are chosen by the amount of damage that occurs to each opponent, as well as a narrative choice that basically narrates what happened like a commentator was saying it on the radio/tv.
so the process will be as follows. person A will instigate a fight by clicking a button in person B's profile. person B will get a PM saying they have been challenged to a fight. if they accept, they are taken to a specific board that is setup for all the fights and a new thread is generated. person B gets to choose a defined number of moves (default 10). basically a bunch of drop downs with all the possible move choices in each one, and the opponent picks their 10 moves, without knowing what the other person is going to choose. once th emoves are submitted, they will be encrypted so the other person cant just look at what they chose and chose the ideal responses. Player A will be th eonly username allowed to make a reply to the thread at that point, and after submitting their own 10 moves the code will match to the Player B moves and generate the narrative of what happens. then player A gets to go first the next round (makes it more fair). then player B. and so on...
Im also planning to incorporate some sort of health and energy tracking, and when either player gets below 0 health, the fight is over and the winner is announced in the narrative.
I was thinking maybe in a future version I could have it pull the starting health from the player's profiles (so it can be calculated from post count or karma or manually edited). It wont be able to automatically add anything to the profile about how many wins, but maybe a link to take a staff member to the modify profile to add in a note or something.
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killz4food
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Post by killz4food on Sept 8, 2012 11:52:59 GMT -8
I was thinking of something a little less complex. Were, as you said there could be a designated board, but also the capability to just insert it into a post. See I'm trying to create a Maze Runner role play, and I need a system for the Grievers, (a creature that roams the maze) to run on. So the person would just type in a code (preferably a set of codes that would be set for the grievers) and then the stats as I had mentioned before would come up. Do you get what I'm saying?
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Post by Wormopolis on Sept 8, 2012 12:35:28 GMT -8
like a random encounter?
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killz4food
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Post by killz4food on Sept 8, 2012 13:07:22 GMT -8
Some what. I want it to be random in certain parts of the site and manual in others
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Post by Wormopolis on Sept 8, 2012 14:53:43 GMT -8
check out "random encounter" in my submission board and see if that would work for you
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killz4food
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Post by killz4food on Sept 9, 2012 12:08:25 GMT -8
Well I think the random encounter might work but what about a Just for fun fight? Or a battle against the randomly encountered griever?
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Post by Wormopolis on Sept 9, 2012 14:37:46 GMT -8
writing out the AI required to simulate a battle with a random creature would take way longer then I am willing to commit and definately not for free.
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killz4food
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Post by killz4food on Sept 9, 2012 14:40:58 GMT -8
Alright. Thanks anyway.
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Post by Wormopolis on Sept 9, 2012 14:49:05 GMT -8
fight club takes up enough of my time already. its likely the last large code I will ever write
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killz4food
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Posts: 12
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Post by killz4food on Sept 10, 2012 14:01:37 GMT -8
Well maybe there will be a way I can incorporate it with my problem.
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