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Post by Wormopolis on Oct 17, 2012 12:45:20 GMT -8
Stats cant be omited since its hard coded in. BUT you can just choose to not have any stats. leave it a blank array
stats: [],
there really isnt a way to have it list POSSIBLE weapons. that is sorta the point of the code is to ACTUALLY choose what weapons the creature will have. otherwise it really isnt generating anything. you could just list the creature in a table and say what it could possibly have. if there are 6 different possible weapons thata creature could have, and they all have equal chance of being used, then just list them like normal weapons and the code will choose which weapon they get FOR you. the third parameter is each little weapon array lets you put whatever you need in there. I exampled a damage range but you could put whatever you need.
as for a description, you could add your own attribute called that
description: [['this is a short description of the creature','100%','']],
the 100% will be necessary if you want it to show on every card.
spells CAN be renamed to whatever you want. only the top 4 attributes cannot be renamed.
company is only there if you want to do things like have random encounters of small armies really. like a queen wasp and a bunch of drones, or a troll king (like my examples). if you want solitary creatures, then company is left as an empty array.
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Post by Streamstrider on Oct 18, 2012 17:48:22 GMT -8
Alrighty. I'll give it a shot this weekend and see what I can make of it. Then I'll let you know how it went. XD
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